Page 245 - Design Thinking C11
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l  Story: A narrative of a planet on the brink of disaster.
                          l  Technology: A mobile app with augmented reality for real-world connections.

                       2.  A modular building set inspired by Channapatna wooden toys.
                          l  Design Elements:

                             i.   Eco-friendly materials like bamboo and non-toxic paint.
                             ii.  Pieces shaped as gears, pulleys, and levers to teach mechanical principles.
                             iii.  Puzzle elements encouraging problem-solving and spatial reasoning.
                          l  Educational Purpose:

                             i.   Demonstrates basic physics concepts (e.g., force, motion).
                             ii.  Promotes creativity through open-ended construction.
                             iii.   Engages  children  with traditional aesthetics,  fostering cultural appreciation alongside  STEM
                                 learning.




                 I.  Multiple Choice Questions.
                     1.  Which is an example of a coherent world game?

                         (a)  Chess                                (b)  Snakes and Ladders                    Unsolved Questions
                         (c)  Kho-Kho                              (d)  Carrom
                     2.  What is the primary benefit of using augmented reality (AR) in games for education?
                         (a)  It increases the game’s popularity among young players.
                         (b)  It provides an immersive way to connect digital elements with real-world learning.
                         (c)  It simplifies the mechanics and story of the game.
                         (d)  It removes the need for player interaction.

                     3.  Which toy type would be most effective in developing a child’s reasoning skills?
                         (a)  Sensory toys                         (b)   Physical toys

                         (c)  Social toys                          (d)  Cognitive toys
                     4.  How can the “4Cs” framework in game design be adapted for serious games?
                         (a)  By prioritising entertainment over educational objectives
                         (b)  By focusing solely on challenge and choice

                         (c)  By aligning the challenges with real-world scenarios
                         (d)  By excluding chance to ensure predictability
                     5.  What is the primary function of the “mechanics” element in game design?

                         (a)  To enhance the visual appeal of the game
                         (b)  To define the rules and actions for gameplay
                         (c)  To integrate cultural heritage into the game
                         (d)  To provide a platform for immersive experiences







                                                                                 Fundamentals of  Game and Toy Design
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