Page 261 - Design Thinking C11
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2. Analyse requirements and brainstorm ideas.
3. Design and build prototypes.
4. Collect feedback and improve their product.
5. Develop a business plan and pitch their solution.
Students will work in groups of 3-4, collaborating to share the workload and solve each stage of the problem.
Few examples are as follows:
1. Smart Wallet:
l Design a wallet that tracks daily expenses, manages budgets, and alerts users about their spending
habits through a connected mobile app.
2. Smart Mirror:
l Create a mirror that provides reminders, weather updates, and schedules while also displaying basic
fitness information, like step count or hydration reminders.
3. Smart Bicycle Helmet:
l Design a bicycle helmet that integrates features like built-in LED lights for signalling, a GPS navigation
system, and a sensor to detect accidents and send emergency alerts to a designated contact.
4. Smart Water Bottle:
l Create a water bottle that tracks hydration levels, reminds users to drink water, and displays the
temperature of the liquid inside through a connected mobile app or LED display on the bottle.
Students can follow these steps:
l Select the product that you would like to design.
l Next, investigate the smart technologies that could be useful for enhancing the chosen product.
l Ask critical questions about the product, such as: What is it? Why is it needed? How does it work? Who
is it for? Where and when will it be used? These questions will help you understand the purpose and
functionality of the product better.
l Finally, create sketches of the existing product from different viewpoints to analyse its current design and
identify areas for improvement.
l Assume you have initiated a start-up with this product. Create a final presentation to pitch your product
in front of your class.
Project 2
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