Page 265 - Design Thinking C11
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31.   What do designers learn from ecosystems?
                 Ans.   Ecosystems teach sustainable practices like reuse and balance, inspiring circular economy designs
                       and waste-free products.
                   32.   How can empathy help in product design?
                 Ans.   Empathy helps understand user needs and pain points, enabling designers to create relevant and
                       user-centered solutions.
                   33.   Describe a product where both form and function are balanced.
                 Ans.   A school backpack—designed with functional compartments and comfortable straps, yet available
                       in appealing colours and patterns.
                   34.   How do designers use nature for sustainability?
                 Ans.   They replicate natural designs like termite mounds or lotus leaves to build energy-efficient, self-cleaning,
                       or climate-responsive products.
                   35.   What is interface design?
                 Ans.  It is the design of user interactions with digital products like websites, apps, and devices.

                   36.   What is the purpose of a wireframe in interface design?
                 Ans.  To show a basic layout and structure of a screen before adding design details.
                   37.   What does UI stand for?
                 Ans.  User Interface.

                   38.   Name any one principle of good interface design.
                 Ans.  Clarity – the interface should be easy to understand.
                   39.   What is the main goal of interface design?
                 Ans.  To make digital interactions simple, smooth, and user-friendly.
                   40.   What is the main purpose of toy design?
                 Ans.  To engage children through fun, learning, and development.

                   41.   What does ‘game mechanics’ refer to?
                 Ans.  The rules and systems that guide how a game works.
                   42.   Name any one popular Indian traditional game.
                 Ans.  Pachisi.
                   43.   What are the two types of toys discussed in the module?
                 Ans.  Physical toys and digital/interactive toys.

                   44.   What is the first step in designing a game or toy?
                 Ans.  Identifying the user and their needs.
                   45.   What makes a toy safe for children?
                 Ans.  Non-toxic materials, no sharp edges, and age-appropriate design.

                   46.   Give an example of a toy that uses storytelling.
                 Ans.  Finger puppets.












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