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LOSSARY




                     Aesthetics: The look and feel of a product, including colour, shape, texture, and visual appeal.
               A


                     Biomimicry: Design inspired by nature to solve human problems, like copying the shape of a bird for
                B    faster trains.


                     Camera Angle: The position from which the camera captures the subject, affecting how the viewer
                C    perceives the scene.


                     Design Thinking: A human-centered approach to problem-solving that involves understanding user
               D     needs, generating ideas, and testing solutions.


                     Empathy: Understanding and sharing the feelings of others—an important part of designing for real
                E    user needs.


                     Form Follows Function: A design principle where the shape of a product is based on its purpose and
                F    function.


                     Game Mechanics: The rules and systems that define how a game works and how players interact
                G    with it.


                     Information Design: Organising complex information clearly so it’s easy to understand and use, like in
                I    maps, signs, or infographics.


                     Moving Image: A sequence of images shown quickly to create the illusion of motion, like in films or
               M     animations.


                     Prototype: A simple model or version of a product or solution created to test and improve ideas.
                P


                     Storyboard: A sequence of drawings that show how a video or animation will play out, used in
                S    planning films or stories.


                     User Interface (UI): The part of a digital product (app, website, etc.) that users interact with,
               U     including screens, buttons, and icons.


                     Visual Hierarchy: The arrangement of design elements to show importance and guide the viewer’s
                V    attention.


                     Wayfinding: The tools and design elements that help people navigate spaces, such as signs or floor
               W     markings.


                     Wireframe: A basic layout or sketch of a digital interface that shows structure and placement of
               W     elements like buttons or text.




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