Page 30 - Design Thinking C11
P. 30
Development and assistance: Sentences that expand on the fundamental topic
Conclusion: The paragraph’s final sentence
To help you write a simple paragraph, here are a few tips:
Select a primary point for the paragraph.
Make a topic sentence.
Explain the central idea
Give examples
Describe the examples
Finish the paragraph.
Example: Write a paragraph on your favourite cartoon character.
Pikachu is the most awesome Pokémon ever! It’s this adorable yellow electric mouse with rosy cheeks. What’s
more, guess what? It can zap other Pokémon with its powerful Thunderbolt attack - like, electricity powers!
Pikachu is my Pokémon BFF, always eager to battle and have a good time. It’s not big, but it has a lot of guts
and never quits. The way Pikachu says “Pika Pika” is absolutely the cutest! It’s shown in cartoons and video
games, and anytime I see Pikachu, I feel transported to another world. Pikachu is really amazing!
G reetings
There are many ways to greet when you meet someone. Greetings differ when you meet your colleagues
at work or meet friends. Similarly, there are many ways to say goodbye when leaving for the day. Greeting
also depends on who we are talking to and even the time of the day. Overall, greetings help us start a nice
conversation.
Types of Greetings
There are two methods of greetings as follows:
Formal Greetings: You formally greet someone if you do not know the person. It is used to greet an elderly
person, or people with whom we have a formal relationship such as a teacher or a client. This is used more
often in schools, colleges, offices, meetings, etc.
Informal Greetings: Informal greetings are used when you are talking to friends, family or when you know the
person very well.
FORMAL INFORMAL
How are you? Hi!
Good Morning Hey!
Afternoon What’s up?
What are you doing? What’s New?
It’s nice to meet you. What’s going on?
How are you doing? How is it going?
It’s nice to meet you. What’s up?
How are you doing? How is everything?
Nice to meet you How’s life?
Design Thinking and Innovation XI
28

