Page 141 - Design Thinking C11
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Introduction to Indian 1
Knowledge Systems
Learning Objectives
Introduction Abstract vs Real
Abstraction, Symbols, and Storytelling Metaphors and Mappings
Giving Form to Ideas: Proportion, Hierarchy, and Grids Detailing the Form: Fractals and Ornamentation
Human Body and Movement Reflection - The Final Step
Introduction
Imagine standing in front of the magnificent Kandariya Mahadev Temple in Khajuraho. Its tall spires, intricate
carvings, and symmetrical layout fill you with awe. Beyond its beauty lies a powerful idea: this temple is not
just a building, it is a symbol of the entire universe. The central chamber, called the Garbhagriha, represents
the navel of the cosmic being, while the outer parts represent different body parts like the head, arms, and
feet. Every detail of the temple has a purpose, and every shape has meaning.
The world around us can be shown in a realistic way, where objects and shapes look just like they do in real life.
This style is called ‘Realism’ because it shows the real world as we see it. On the other hand, ideas, emotions,
and feelings can be shown in a more creative or abstract way. This is called ‘Abstraction’. Abstraction doesn’t
directly depict a specific person, place, or thing as they appear in real world, but it can still represent those
concepts symbolically or through shapes and forms.
Design Thinking begins with an abstract or formless idea, not with materials or tools. This is also the essence
of Indian design thinking. In ancient India, artists and designers didn’t merely create buildings or sculptures
for their appearance; they started with profound, invisible concepts such as cosmic order, cyclical time,
wisdom, or grace. These ideas were not physical objects you could see or touch—they existed as formless
thoughts within the artist’s mind.
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