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4. Sharing and Giving
                 Sharing is about offering what you have to others. Giving means being generous — with time, space, resources,
                 or kindness — even when you are not expected to.
                 Many  problems  in  shared  spaces  arise  because  people  don’t  share  or
                 consider  others.  Design that  encourages  sharing  promotes  empathy,
                 equality, and care.
                 Example: Designing a “Donation Box Wall” in school where students can
                 give away gently used books, toys, or clothes to those who need them.

                 How to Choose the Right Attribute
                 Before you start your design, think about what the people in your shared space truly need. You can choose
                 one or even two social attributes—Interpersonal, Collaborative, Co-operative, or Sharing & Giving—based on
                 the behaviour or change you want to encourage.
                 Ask yourself:

                 •  What problem do I want to solve?
                    Are people feeling left out, unorganised, or disconnected?
                 •  What behaviour do I want to encourage?

                    Do  you  want  them  to  talk  more,  take  turns,  help  each  other,  or  share
                    resources?
                 •  Which attribute(s) best match the space and people?
                    You may find that two attributes are needed together. For example:
                    ◦   A library may need both Co-operation (for taking turns) and Interpersonal (for quiet communication).

                    ◦   A festival stall may need Collaboration (teamwork) and Sharing (giving materials or time).
                    ◦     A classroom reading corner may need Interpersonal (listening and support) and Sharing (books and
                        stories).
                 Once you decide, let these attribute(s) guide your entire design process—from empathy to final solution—so
                 that your space becomes more inclusive, meaningful, and helpful.

                 Understanding Primary and Secondary Research
                 To design better social spaces, you need to collect information about the people and problems involved. This
                 is where Primary and Secondary Research come in.
                 Primary Research
                 This is the first-hand information you collect directly
                 from users or people involved.
                 You do this by:

                 •  Talking to people (interviews)
                 •  Observing their behavior (watching how people                         EXPLORATORY
                                                                                           RESEARCH
                    use a space)
                 •  Taking surveys or polls
                 •  Using empathy maps or user journey maps

                 Example:  You  interview  ten  students  and  observe
                 how they use the school canteen. You notice that
                 students skip lunch because the queue is too long. This insight helps you define a real problem.


                                                             Design Project: Design for Social Spaces—Through Empathy Building
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