Page 190 - Design Thinking C11
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              VI. Competency-based questions.                                                   Century   #Information Literacy
                                                                                                 Skills
                   1.   A school notice board is cluttered and students often miss important updates. Which social attribute should
                     guide the redesign, and why?

                   2.   After empathy mapping and observing the library, you realize students need more quiet space for reading
                     and fewer distractions.

                      Which of the following is the most user-centered design idea?
                      (a)  Install a television in the library for entertainment
                      (b)  Convert one corner into a “Silent Reading Zone” with soft seating
                      (c)  Ask students to read only at home

                      (d)  Play soft background music in the entire library
                   3.   A class has created a shared “Idea Wall” for group brainstorming. However, some students hesitate to
                     contribute because they feel their ideas are not valued.
                      Which design solution supports the Interpersonal attribute?

                      (a)  Remove the Idea Wall
                      (b)  Assign only top-performing students to contribute
                      (c)  Create anonymous idea cards to ensure everyone feels safe sharing
                      (d)  Replace it with a computer quiz




                                                              Answers

                I.   1.  (b) Empathy         2.  (a) Industry trends and contextual information  3.  (b) Listening
                    4.  (a) Identifying patterns for innovative solutions   5.  (b) A friendly reminder board and calendar system
                    6.  (c) What the user might be feeling        7.  (c) To understand real user needs
                    8.  (a) Industry trends and contextual information   9.  (a) Group similar feedback
                    10. (a) Primary research insight

                II.   1.  connect, collaborate   2.  says out loud   3.  Primary research   4.  Affinity Mapping
                    5.  common goal
                III. 1.  False               2.  False            3.  True              4. False
                    5.  True
                IV.  1.   Empathy helps designers understand the needs, struggles, and emotions of users, which leads to solutions
                      that are more useful, caring, and meaningful.
                    2.   Interviewing students about their problems in the canteen or observing how they use the washroom are
                      examples of primary research.
                    3.   An empathy map helps us understand what users say, do, think, and feel so we can better identify their
                      needs and problems.
                    4.   Observation lets us see how users behave in real situations, revealing  problems they  may not  mention
                      directly.

                    5.   It shows the emotions users might be experiencing, helping us design with care and understanding.
                    6.   It helps people work together respectfully by setting clear rules and systems, like turn-taking or sharing
                      space equally.



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