Page 200 - Design Thinking C11
P. 200

21 st   #Creativity
                                                                                             Century
                         Redesign the entrance area of your school or a nearby bus stop.      Skills  #Critical Thinking
                         Steps:
                         1.  Observe the space for a day.
                         2.  List down all the users.
                         3.  Interview at least 3 users.
                 T
                 A       4.  Create a user journey map.
                 S       5.  Sketch a new design.
                 K
                         6.  Present your design and explain your choices.
                 1
                         Students can use the following table to create a user journey map:
                          Stage         User Action    User Thoughts User Feelings    Pain Points /   Opportunities
                                                                                      Challenges     for Design
                          1. Entry      What does the  What are they   How do they    What makes     How can the
                                        user do when   thinking?      feel at this    this step      design improve
                                        they arrive?                  moment?         difficult or   this moment?
                                                                                      confusing?

                          2. Navigating  How does the   Are they      Do they feel    Are directions  Better signs?
                                        user move      confident or   safe, welcome,   clear? Is it   Better layout?
                                        around the     confused?      lost?           accessible?
                                        space?
                          3.  Using the   What are they   Is it easy or   Calm?       Lack of seats?  More seating?
                            Service     trying to do?   frustrating?  Annoyed?        Noise? Poor    Shade? Quiet
                                        (sit, wait, read)             Uncomfortable? lighting?       zone?
                          4. Exiting    How do they    Was it a       Satisfied?      Confusing      Improve flow,
                                        leave the      good or bad    Frustrated?     exit? No       exit signs, user
                                        space?         experience     Rushed?         feedback?      feedback box
                                                       overall?

                          5.  Post-     Will they come  Was it        Valued?         Nothing new?  Add features
                            Experience  back? Tell     memorable or   Ignored?        Not useful?    to encourage
                                        others?        forgettable?   Inspired?                      return visits

                         •  Choose a real user or persona (e.g., a school student at a bus stop).
                         •  Fill in each row to describe the experience.
                         •  Use it to identify where the user struggles and how design can help.
                         Here is a sample user journey for you to study and understand:
                         User Journey – Senior Citizen in a Public Park


                          Step       What they do                   What they may feel or face
                          1. Entry   Walk slowly into the park      Path is uneven or there are no ramps

                          2. Seating  Look for a shaded bench       Some benches are broken or in the sun

                          3. Relaxing Sit and talk to others / meditate  They enjoy the peace but are disturbed by loud noises
                          4. Exit    Leave carefully using a side gate  Exit path is slippery or not well-marked







                          Design Thinking and Innovation XII
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