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5.  Create a sustainable design plan for a public park, mentioning key features to incorporate.   [CBSE 2025]

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              VI. Competency-based questions.                                             Century   #Leadership & Responsibility
                                                                                           Skills
                   1.   Your school plans to renovate the waiting area outside the school gate. Many parents wait here daily, but the
                     area is crowded and lacks seating. How will you apply the design thinking process to improve this public
                     space?
                   2.   A newly built metro station looks modern but is rarely used by the elderly in your area. What steps would
                     you take to identify and solve this problem as a student designer?
                   3.  How can sustainable practices be integrated into public space design?




                                                              Answers
                I.   1.  (c) An area open and accessible to all people   2.  (c) A city park
                    3.  (c) Understanding user challenges and preferences
                    4.  (b) Housing society park                  5.  (b) Urban problems and user discomfort
                    6.  (c) Vendors, commuters, residents, authorities   7.  (b) Personas

                    8.  (c) Use observation and interviews        9.  (c) To understand real usage patterns
                    10. (c) Empathy Æ Observation Æ Prototype Æ Feedback
                II.   1.  open and accessible   2.  shared space   3.  engaging
                    4.  Stakeholder          5.  empathy interviews
                III. 1.  False               2.  False            3.  True              4.  True

                    5.  False
                IV.  1.   A public space is an area that is open and accessible to everyone, regardless of age, income, or background.
                      Examples include parks, bus stops, markets, and railway stations.
                    2.   A shared space is used by many people but may have restricted access, like a school playground or society
                      garden. Public spaces are open to all without restrictions.
                    3.   Design helps make public spaces inclusive, safe, clean, functional, and engaging. It ensures that different
                      users can use the space comfortably and meaningfully.
                    4.   Stakeholder mapping involves identifying all the people who use a public space and understanding their
                      specific needs, helping designers create user-friendly and inclusive solutions.
                    5.   Observation allows designers to see how users interact with a space. It helps identify areas that are underused
                      or problematic and guides design decisions.
                    6.   Community zones in a park, such as open play areas, small performance stages, and art corners, bring
                      people together and  create  opportunities for  interaction.  These  spaces  encourage  users  of  all ages  to
                      express themselves, collaborate, and share experiences. By designing areas where people can participate in
                      cultural or recreational activities, the park promotes both social bonding and creative thinking in a relaxed
                      environment.
                    7.   Engaging public spaces  include  features like play areas, art installations, shaded  seating, and small
                      performance zones that invite people to spend more time there.

                    8.   The designer should observe the space and talk to the users to understand their problems, then use the
                      findings to create more accessible and welcoming features.

                    9.   Inclusive design ensures that all user groups—including children, elderly, and differently-abled individuals—
                      can safely and comfortably use public spaces.




                          Design Thinking and Innovation XII
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