Page 210 - Design Thinking C11
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DESIGN THINKING                                        non-sequential
                                                                                      An iterative
                                                                                        process








                                                                            Prototype
                                               Define
                                         Identify right problem & an    Build a sample model to Learn
                                                                        Fast, Learn Cheap and
                                           actionable problem               Learn Early
                                              statement
                               Empathize                     Ideate                          Test
                            Understand the user        Come up with as many ideas    Collect feedback from users to
                         thoroughly within the context    as possible to solve the    refine the problem, solution
                           of your design challenge       problem statement               and user needs


              Final Capstone Design Project Layout
              We will follow the layout given below for our capstone project:


                1.  Identifying a Problem                              2.  Research and Exploration
                     •  Choose a meaningful design challenge.             •   Primary Research: Interviews, observations, surveys with
                                                                          actual users.
                     •  Define a clear design brief.
                     •   Consider:  user  group,  subject  area,  space/     •   Secondary Research: Books, articles, online sources for
                                                                          domain knowledge.
                      environment.
                     •  Justify the choice based on relevance and feasibility.     •   Use  Mind  Mapping  or  Affinity  Mapping  to  synthesize
                                                                          research insights.



                3.  Ideation                                           4.  Prototyping
                     •   Generate  multiple  design  ideas  using  creative        •   Develop physical or digital prototypes of the selected
                      techniques (e.g., SCAMPER, Brainstorming).            solution.
                     •   Create rough concept sketches.                     •   Include sketches, models, and mock-ups.
                     •   Evaluate and shortlist ideas using criteria such as user        •   Describe materials, tools, and methods used.
                      relevance, feasibility, innovation.                   •   Test prototype with users and collect feedback.




                5.  Iteration and Refinement                           6.  Final Design Solution
                     •   Based on feedback, refine the design.              •   Present the final product or system.
                     •   Show the evolution of the prototype                •   Include high-quality visuals (renderings, final models).
                      Version 1 → Version 2, etc.).
                     •   Justify changes made and how they address earlier        •   Explain  how  the  design  meets  user  needs,  design
                                                                            criteria, and solves the identified problem.
                      limitations or feedback.



                7.   Communication and Documentation
                     •   Prepare a well-organized final design report covering   8.  Reflection
                      all stages.                                           •   Reflect  on  personal  learning,  process,  and
                     •   Include annotated sketches, research data, testing   challenges.
                      results, and user feedback.                           •   Assess the impact of the project.
                     •   Presentation (verbal + visual) to a panel or peer group.       •   Suggest improvements and further development.
                     •   Use storytelling and design thinking language.




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