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DESIGN THINKING non-sequential
An iterative
process
Prototype
Define
Identify right problem & an Build a sample model to Learn
Fast, Learn Cheap and
actionable problem Learn Early
statement
Empathize Ideate Test
Understand the user Come up with as many ideas Collect feedback from users to
thoroughly within the context as possible to solve the refine the problem, solution
of your design challenge problem statement and user needs
Final Capstone Design Project Layout
We will follow the layout given below for our capstone project:
1. Identifying a Problem 2. Research and Exploration
• Choose a meaningful design challenge. • Primary Research: Interviews, observations, surveys with
actual users.
• Define a clear design brief.
• Consider: user group, subject area, space/ • Secondary Research: Books, articles, online sources for
domain knowledge.
environment.
• Justify the choice based on relevance and feasibility. • Use Mind Mapping or Affinity Mapping to synthesize
research insights.
3. Ideation 4. Prototyping
• Generate multiple design ideas using creative • Develop physical or digital prototypes of the selected
techniques (e.g., SCAMPER, Brainstorming). solution.
• Create rough concept sketches. • Include sketches, models, and mock-ups.
• Evaluate and shortlist ideas using criteria such as user • Describe materials, tools, and methods used.
relevance, feasibility, innovation. • Test prototype with users and collect feedback.
5. Iteration and Refinement 6. Final Design Solution
• Based on feedback, refine the design. • Present the final product or system.
• Show the evolution of the prototype • Include high-quality visuals (renderings, final models).
Version 1 → Version 2, etc.).
• Justify changes made and how they address earlier • Explain how the design meets user needs, design
criteria, and solves the identified problem.
limitations or feedback.
7. Communication and Documentation
• Prepare a well-organized final design report covering 8. Reflection
all stages. • Reflect on personal learning, process, and
• Include annotated sketches, research data, testing challenges.
results, and user feedback. • Assess the impact of the project.
• Presentation (verbal + visual) to a panel or peer group. • Suggest improvements and further development.
• Use storytelling and design thinking language.
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