Page 215 - Design Thinking C11
P. 215

21 st   #Media Literacy
                                                                                               Century
                                                                                                Skills  #Technology literacy
                                                                                            (Design Thinking Handbook)

                           Using the Design Thinking process, research and develop an alternative for any one of the following:
                           1.  Smart organizer for gadgets and accessories
                           2.  Eco-friendly reusable lunch kit
                   T
                   A       3.  Foldable study lamp with mobile holder
                   S       4.  Portable mood tracker device or app
                   K
                           5.  Stress-relief kit for exam days
                   1


                   T                          Play the design thinking game!
                   A             IT’S
                   S                          Visit https://pbskids.org/designsquad/games/fidgits_rescue/
                   K             GAME
                   2               TIME       Use the design thinking process in a fun way and get supplies (water, medicines
                                              etc.) to people during natural disasters like hurricane or earthquake.
























                           By completing your Capstone Project, you are not just building a solution—you are learning how to
                           think like a designer. This experience will help you observe the world with fresh eyes, find creative
                           fixes, and design with empathy and purpose.




                              The Capstone Project allows students to apply the design thinking process to solve real-life problems
                          ÿ
                              creatively.
                              Students identify a problem through observation, interviews, and user research.
                          ÿ
                              Spatial-social mapping helps understand how people interact with spaces or products.
                          ÿ
                              A clear problem statement guides the project focus.
                          ÿ
                              SCAMPER technique is used to generate innovative ideas by modifying existing products.
                          ÿ
                              Students build a prototype (sketch or model) to represent their solution.
                          ÿ
                              User testing and feedback are used to improve the design.
                          ÿ
                              The final solution is shared through a presentation or visual format.
                          ÿ
                              Real-life case  studies  like Boondh  Cup and Daily Dump show successful  Indian design thinking
                          ÿ
                              examples.



                                                                                        Capstone Final Design Project
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