Page 217 - Design Thinking C11
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9.  What can you learn from case studies like Boondh Cup and Daily Dump?

                         (a)  How to sell products
                         (b)  How Indian designers used empathy and local needs to solve real problems
                         (c)  How to build factories
                         (d)  How to launch ads on social media

                    10.  Why are real user interviews important in the observation stage?
                         (a)  To check grammar mistakes            (b)  To avoid doing other work
                         (c)  To follow a survey format            (d)  To understand what users truly need and experience

                 II.  Fill in the blanks.

                     1.  The Capstone Design Project allows students to apply the      thinking process.
                     2.  SCAMPER stands for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and    .
                     3.  A clear          statement helps define the main user problem.

                     4.  A prototype can be a sketch, layout, or      model.
                     5.  The Boondh Cup is an example of a product designed with user       in mind.

                 III. State True or False.
                     1.  The final product must always be made of real materials.
                     2.  SCAMPER encourages creative thinking by asking new questions.

                     3.  Students can use PowerPoint or Canva to showcase their final design.
                     4.  Feedback should only be taken from teachers.
                     5.  Case studies help students learn from real-world examples.

                 IV.  Short answer type questions.

                     1.  What is the main purpose of a Capstone Design Project?
                     2.  Why is the observation stage important in the design process?
                     3.  What is a problem statement?
                     4.  How does spatial-social mapping support product design?

                     5.  Why should you build a prototype before the final presentation?
                     6.  What did you learn from the IDEO Shopping Cart video?
                     7.  How can organizing cables and gadgets be a relevant Capstone problem?

                     8.  How can case studies help you during your Capstone project?
                     9.  What would happen if we skipped the user research stage in design thinking?
                    10.  Share how SCAMPER can trigger novel ideas during brainstorming sessions.             [CBSE 2025]

                 V.  Long answer type questions.

                     1.   A spatial-social mapping exercise reveals that users prefer shaded seating and multi-use pathways in a public
                        space. Explain how this mapping can enhance design understanding and decision-making.   [CBSE 2025]

                     2.   A student group creates a smart bag prototype and gathers feedback from peers. Suggest how the group should
                        use this feedback to refine their design.                                             [CBSE 2025]




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