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3.  Why is user feedback important before finalising a product?
                   4.  Compare and contrast prototyping and final presentation.

                   5.  Why is it important to test multiple ideas before choosing one solution?
                   6.  What is brainstorming? In which stage of design thinking is brainstorming used.
                                                                                                 21 st
              VI. Competency-based questions.                                                   Century   #Critical Thinking
                                                                                                 Skills
                   1.   A prototype of your smart bottle leaks when placed horizontally in school bags. What steps would you take
                     after receiving this feedback during testing?
                   2.   A user testing your prototype says it’s useful but not easy to use. What actions will you take to improve the
                     user experience?
                   3.   Your team is working on a sustainability project to reduce paper use during school events. How can the
                     SCAMPER technique help you rethink existing practices?




                                                              Answers
                I.   1.  (b) To apply design thinking to real-life problems
                    2.  (b) How might we make water bottles easier to carry and use in school bags?
                    3.  (a) Define and Ideate   4.  (b) Adapt     5.  (a) Prototyping

                    6.  (b) Observing users and refining based on feedback
                    7.  (b) Eliminate        8.  (c) Affinity Diagram
                    9.  (b) How Indian designers used empathy and local needs to solve real problems
                    10. (d) To understand what users truly need and experience
                II.   1.  design             2.  Reverse          3.  problem           4.  physical      5.  feedback
                III. 1.  False               2.  True             3.  True              4.  False         5.  True

                IV.  1.   It helps students apply the complete design thinking process to identify real-world problems and develop
                      innovative solutions using empathy, ideation, prototyping, and testing.
                    2.   Observation helps understand user behavior, problems, and unmet needs. It forms  the foundation of
                      meaningful design by identifying what users actually experience.
                    3.   A problem statement clearly defines the user’s challenge. It helps focus the design process and usually starts
                      with “How might we…” to encourage open-ended thinking.
                    4.   It helps track where and how a product is used in real spaces. This reveals usage patterns, user difficulties,
                      and opportunities to improve product placement or design.
                    5.   Prototypes help visualize the idea and test it in a simple form. This allows designers to get feedback and
                      improve the solution before finalizing it.
                    6.   The video shows how teamwork, user research, and rapid prototyping can solve real problems creatively. It
                      highlights the value of design thinking in everyday objects.
                    7.   Many students struggle with tangled earphones and misplaced USBs. Designing a compact organizer solves
                      a real problem that they experience daily in school or at home.
                    8.   Case studies like Daily Dump show how user needs and local conditions shape product design. They inspire
                      students to think empathetically and design practical solutions.
                    9.   Without user research, the solution might not match real needs. It may result in a product that looks good
                      but is not useful or usable for the target audience.




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