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Problem Statement: A clear and concise description of the issue to be solved.
P
Prototype: A sample or model built to test a concept or function.
P
Public Space: An area accessible to all people, like parks, bus stops, or footpaths.
P
SCAMPER: A creative thinking tool: Substitute, Combine, Adapt, Modify, Put to another use,
S Eliminate, Reverse.
Sensory Design: Designing spaces by considering the five senses (sight, sound, smell, touch,
S taste).
Social Attributes: Qualities like collaboration, communication, and shared responsibility.
S
Stakeholder Mapping: Identifying all the users, groups, or authorities involved in a design.
S
Stambha: A pillar or column connecting the earth and sky in sacred architecture.
S
Symmetry: Balanced arrangement of elements on either side of a central axis.
S
Texture: The feel of a surface, used in design to engage the sense of touch.
T
Yantra: A symbolic diagram used in Indian spiritual and design practices.
Y
Zoning: Dividing a space into specific areas for different sensory or functional purposes.
Z
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