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Problem Statement: A clear and concise description of the issue to be solved.
            P

                  Prototype: A sample or model built to test a concept or function.
            P


                  Public Space: An area accessible to all people, like parks, bus stops, or footpaths.
            P


                  SCAMPER:  A  creative thinking  tool: Substitute, Combine, Adapt, Modify,  Put to another use,
            S     Eliminate, Reverse.


                  Sensory Design: Designing spaces by considering the five senses (sight, sound, smell, touch,
             S    taste).

                  Social Attributes: Qualities like collaboration, communication, and shared responsibility.
            S

                  Stakeholder Mapping: Identifying all the users, groups, or authorities involved in a design.
             S


                  Stambha: A pillar or column connecting the earth and sky in sacred architecture.
            S

                  Symmetry: Balanced arrangement of elements on either side of a central axis.
            S

                  Texture: The feel of a surface, used in design to engage the sense of touch.
            T


                  Yantra: A symbolic diagram used in Indian spiritual and design practices.
            Y


                  Zoning: Dividing a space into specific areas for different sensory or functional purposes.
            Z



























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