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In the previous class, you have learnt about ScratchJr. In this chapter, you will learn
2. Move Left : Moves the character to the left.
about blocks of ScratchJr. Before starting the blocks, let us recall some previously
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done activities.
Components of ScratchJr Window 3. Move Up : Moves the character up.
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Let us now learn about the components of ScratchJr window.
Save Change Background Green Flag
4. Move Down : Moves the character down.
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5. Turn Right : Rotates the character clockwise by a specified amount.
Reset 1
Character
Stage
6. Turn Left : Rotates the character anti-clockwise by a specified amount.
Plus Button Character 1
Blocks Palette
Block Categories Programming Area
The default sprite of
ScratchJr is Tic.
What if you could code submarines to dive deep into the ocean in ScratchJr?
What would you want it to do?
Blocks in ScratchJr
In ScratchJr, blocks are divided into different categories based on their functions.
Let us learn about the blocks in detail. Looks Blocks
Looks blocks are used to modify the appearance of a character. Some of the
commonly used Looks blocks are:
Motion Blocks 1. Say : Shows a specified message in a speech bubble above the
hi character.
Motion blocks are used to control the movement of a Character. They are blue in
colour. Some of the commonly used motion blocks are:
2. Grow : Increases the character’s size.
1. Move Right : Moves the character to the right. 2
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