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Unit
2 SELF-MANAGEMENT SKILLS-II
SESSION 1 Stress Management
Self-management is the process of applying and using one’s own characteristics in a righteous and responsible
way. It is making commitments to oneself to smartly organise and properly handle the situations in and
around oneself. Self-management includes qualities such as self-awareness, decision-making, problem-
solving, efficient time management, planning, handling stressful situations, etc.
BASICS OF SELF-MANAGEMENT
Self-management plays an important role in improving all kinds of
performances, be it related to academics, productivity, doing tasks on time,
and managing oneself to do things in the best way. Self-management
depends on how well we manage stress and how well we recover.
Following are some of the most necessary skills you must master to succeed
in life:
Self-awareness: Regularly seek honest feedback to gain insights into your
personal traits and professional skills. Reflect on how you handle various
situations and continuously strive for improvement.
Responsibility: Take ownership of your assignments and tasks as a crucial step in your personal growth.
Whether it’s a school project or work task, ensure you fulfil your commitments responsibly, even if setbacks
occur.
Time Management: Effectively prioritise tasks by eliminating unnecessary activities and creating a
structured schedule. Commit to following your schedule diligently to enhance productivity and meet
deadlines consistently.
Adaptability: Stay informed about current best practises and emerging trends in your field. Remain open
to change, and be prepared to adapt seamlessly to new developments and challenges.
Goal Setting: Establishing clear and achievable objectives helps provide direction and motivation.
Emotional Regulation: Managing emotions such as stress, frustration, and anxiety promotes resilience
and enhances decision-making.
Reflection and Learning: Regularly evaluating progress, learning from experiences, and seeking feedback
fosters continuous improvement and personal growth.
28 Information Technology Play (Ver 1.0)-X

