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a.  Code: This tab shows all the blocks in the Blocks Palette.

                           b.  Costumes: This tab allows you change how your sprite looks in Scratch. Each sprite
                               can have multiple costumes or outfits, which can be used to create different poses,
                               movements, or visual effects in your project.
                           c.  Sounds: This tab allows you to add, record, and edit sounds for your sprites.
                               Sounds can make your projects more fun by adding music, sound effects, or even
                               voice recordings.

                 Step 3:  Blocks Palette: It contains all the blocks that are used to control your sprites and tell
                           them what to do. Blocks are grouped into categories like Motion, Looks, Sound, Events,
                           Control, and more.

                 Step 4:  Script Area: It is the area where you create the code for your sprites. It’s like a canvas
                           where you drag and drop blocks from the Blocks Palette to make your sprites move,
                           turn, or interact.
                 Step 5:  Go Button (Green Flag): It is the button to start your program or run your script. Click
                           the green flag above the stage to start your project.

                 Step 6:  Stop Button: It is the red button to stop your project.
                 Step 7:  Stage: It is the area where sprites perform actions. You can see your sprites (characters)
                           and backgrounds here. The background of the Stage is called a backdrop.

                 Step 8:  Sprite: It is the main character of your project that performs actions. It is any image of
                           a person, place, animal or thing. The default sprite is a Cat in Scratch.
                 Step 9:  Sprites Pane: It contains all sprites in your project. You can add, delete, and switch
                           sprites from this pane.

                    POSITION OF SPRITE

                 The default Sprite in Scratch 3.0 is a cat, which can move and interact with the backdrop. By
                 default, the Sprite is positioned at the centre of the stage, where the coordinates are x=0 and
                 y=0.






























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