Page 59 - IT_V5.0_Class7
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Tabs Go button Stop button
Stage Area
Blocks
Palette Backdrop
Script
Sprite
Coding area
Sprites Pane
Stage: The stage can be viewed in small or large size and uses a 2D coordinate system with X
(horizontal) and Y (vertical) coordinates. The centre is at (0, 0).
Backdrop: The backdrop sets the scene for your project. Multiple backdrops can be used, and
you can switch between them during execution.
Sprite: A sprite is the character that acts on the stage. The default sprite is an orange cat, and
each sprite has an X and Y position on the stage, indicating its horizontal and vertical location.
Go Button: The green flag starts the Scratch program when clicked.
Stop Button: The red button stops the running program.
Sprites Pane: This pane shows details of the sprites and backdrops in your project. You can
add, delete, rename, or resize sprites, and change the backdrop.
Blocks Palette: Displays blocks categorised by function.
Script: A script is a collection of stacked blocks that form instructions. It must have at least
two blocks.
Coding Area: The coding area is where you arrange blocks to create scripts. The blocks run
sequentially when clicked.
Tabs: Scratch has three main tabs:
• Code Tab: Contains block categories such as Motion, Looks, Sound, and more. The blocks
connect like a puzzle to create scripts.
• Costumes Tab: Allows you to modify the appearance of sprites and backdrops.
• Sounds Tab: Used to add or change sounds for sprites and backdrops.
PLAY WITH THE SPRITE
A sprite is a key element in a project, acting as the main character or object. It can have its own
costumes, scripts, and sounds to perform actions and interact with other sprites. In Scratch,
you can add a sprite from the library, create one, use a surprise sprite, or upload one from your
computer. The "Choose a Sprite" button provides options: "Choose a Sprite," "Paint," "Surprise,"
and "Upload Sprite''.
Learning Scratch 57

