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B.  Fill in the blanks.


                                   Program, Backgrounds, Clear, Sprites, Operator, Stage, Control, Motion


                     1.  The .............................. is the main working area where all actions and interactions of the
                        sprites (characters and objects) take place.
                     2.  .............................. are  the  characters  and  objects that  are  programmed  using a  script  to
                        move and interact on the stage.

                     3.  .............................. blocks in Scratch  are  used for performing  mathematical operations,
                        comparisons, and handling strings.
                     4.  Backdrops are the .............................. of the stage that set the scene for your project.

                     5.  .............................. is a set of instructions written in a specific programming language to do a
                        specific task.
                     6.  By using .............................. block the user can move or turn the sprite.

                     7.  The forever block is present in .............................. block category.
                     8.  .............................. block used to remove all the lines drawn by the pen.

                 C.  Match the following:

                     1.                                a. Motion Block


                     2.                               b. Control Block


                     3.                                c. Looks Block



                     4.                               d. Sound Block



                     5.                                e. Events Block



                 D.  Write ‘T’ for true and ‘F’ for false.
                     1.  Without event blocks, scripts cannot be executed.                                 ....................

                     2.  Every new project in Scratch starts with the dog sprite.                          ....................
                     3.  Each sprite can have its own scripts, costumes, and sounds.                       ....................

                     4.  By using the looks block, user can move or turn the sprite.                       ....................
                     5.              , reports the sprite’s current x position.                            ....................

                     6.  Control blocks are the blocks that control scripts.                               ....................
                     7.  A carbon is a copy of a sprite.                                                   ....................

                     8.               belongs to the Operators blocks.                                     ....................





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