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E:\Working\Orange_Education\Math_Genius_2\Open_Files\Chap_05
\ 26-Sep-2025 Bharat Arora Proof-10 Reader’s Sign _______________________ Date __________
Gamified Learning Experiential Learning
Objective: To revise multiplication tables and multiplication facts.
Materials Required: One thick chart paper, sketch pens, a pair of scissors, stapler
with pins
Procedure:
Students will perform this activity in groups of 4.
Divide the chart paper into two equal halves.
Take one of these halves to make the front of the house.
0
Draw a front door and make 13 windows. Make sure 1 2
that none of the windows touch the edge of the paper.
7 6 3
Label each window with a number 0–12.
8 5 4
Decide by throwing a dice which multiplication table
will live in that house. Write the name of the house 9 10
according to the multiplication table on the front door. 11 12
For example—House of Twos (2s).
House
Colour the corresponding products formed by the of 2s
numbers on the window. For example, in the House of
Twos, colour the product 10 (2 × 5).
The group with the maximum number of coloured houses will be the winner
of that round.
Keep throwing the dice for more rounds.
110 Mathematics-2

