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               \ 26-Sep-2025  Bharat Arora   Proof-10                                   Reader’s Sign _______________________ Date __________


                                   Gamified Learning


                                                                                                 Discussion-Based Learning  Experiential Learning
               Objective: To strengthen the concept of 3-digit numbers.

               Materials Required: Colour pencils/crayons and number chart

               Procedure:
                     Š Divide the class into groups of 4 and distribute the following number chart

                      to each group.


                              301 302 303 304 305 306 307 308 309 310

                              311 312 313 314 315 316 317 318 319 320


                              321 322 323 324 325 326 327 328 329 330


                              331 332 333 334 335 336 337 338 339 340

                              341 342 343 344 345 346 347 348 349 350


                              351 352 353 354 355 356 357 358 359 360

                              361 362 363 364 365 366 367 368 369 370


                              371 372 373 374 375 376 377 378 379 380


                              381 382 383 384 385 386 387 388 389 390

                               391 392 393 394 395 396 397 398 399 400


                      Š Ask each group to make a paper ball using tissue paper.

                      Š Ask them to roll the ball on their number chart.

                      Š Give points as per the following prompts:

                      (a) 1 point to the group whose ball landed on an even number.

                      (b) 1 point to the group whose ball landed on an odd number.

                      (c) 1 point to the group whose ball landed on a number having 4 tens.
                      (d) 1 point to the group whose ball landed on the predecessor of a given
                          number.

                 This way, continue the game for many rounds.

                     Š The group with the maximum points will be the winner of the game.







              Mathematics-2                                                                                          33
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