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E:\Working\Orange_Education\Math_Genius_2\Open_Files\Chap_03
\ 26-Sep-2025 Bharat Arora Proof-10 Reader’s Sign _______________________ Date __________
Gamified Learning Experiential Learning
Objective: To boost the understanding of subtraction of 2-digit numbers with
regrouping.
Materials Required: Two dice, pen/pencil, eraser and notebook.
Procedure:
Divide the class into pairs.
Each student in a pair will
roll a pair of dice and note
down the number of dots
(consider as digits) facing
up.
He/she will form the
greatest 2-digit number
from those digits and write
it in the first box of the table given below.
He/she will form the smallest 2-digit number from those digits and write it
in the second box.
He/she will find out the difference of these numbers and write it in the last
column of the table.
Then, the student will get the answer verified by his/her partner. If the answer
is correct, the player wins 1 point. If the answer is incorrect, the player loses
the point.
The player that gets more points is the winner.
S.No. Greatest Number Smallest Number Difference
1.
2.
3.
4.
66 Mathematics-2

