Page 30 - Math Genius C3
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E:\Working\Orange_Education\Math_Genius_3\Open_Files\CHAP_01
\ 01-Oct-2025 Bharat Arora Proof-10 Reader’s Sign _______________________ Date __________
Gamified Learning Experiential Learning
Objective: To form 4-digit numbers using place value cards
Materials Required: Coloured paper, pencil colours, a scale and a pair of scissors
Procedure:
Divide the class into groups of 4 students
H
t
Th
O
each. Cards Cards Cards Cards
Each group will get one set of place value
cards, that is, thousands, hundreds, tens and ones cards.
Each group will also get a set of number cards written from 0 to 9.
Every group will take out any four number cards from their pack of cards.
Group members will form all possible 4-digit numbers by arranging the cards
under the place value cards.
Teacher will ask the following questions:
(a) How many even/odd numbers do you have? (Groups with the maximum even/
odd numbers will get 1 point)
(b) What is the digit at the hundreds/thousands place? (Groups with the greatest
digit will get 1 point)
(c) What is the sum of all the face values of the digits in the greatest number?
(Groups with the greatest sum will get 1 point)
(d) What is the greatest/smallest number you have? (Groups with the smallest/
greatest number will get 1 point)
At the end of the game, the group with maximum points will be the winner.
maths fun
Round off the numbers on the chicks to the nearest 10 and help them find their Social Emotional Learning
mothers.
38
35 40 73 79
40
80
42 67 70 65 40 81
28 Mathematics-3

