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E:\Working\Focus_Learning\Math_Genius_2_(11-09-2024)\Open_Files\Prelims
\ 22-Nov-2024 Bharat Arora Proof-6 Reader’s Sign _______________________ Date __________
Features oF the Book GET READY!
Teams A and B have a 10-over cricket match in the school playground. Team A finished their innings at a
score of 86. Now, team B is getting ready to start their innings.
It is 87, a big target. I will cheer up Team B
when you hit a
I want to open We need to play well. boundary or six. Team A Target: 87
1 Numbers up to 999 the inning. What Score: 86
is the target?
Learning Objectives
After studying this chapter, students will be able to...
Scan to learn
( build, read and write numbers and number names up to 999
( It is great! Let
( write numbers in different ways us start the
understand the place value concept, apply it to compare and ordering 3-digit numbers
( understand ordinal numbers ( write skip counting and investigating patterns game.
( apply various concepts related to 3-digit numbers in daily life
( explore even and odd numbers
Learning Objectives—at the
beginning of each chapter to
set the goals of study. Get Ready—for
quick and easy
recapitulation
through Maths talk.
Think and Answer— maths fun
interspersed within the Base runs scored by Doraemon’s friends in a baseball game are given below.
text for checking the Players of Team A scored their total runs in odd numbers only while players of
Team B scored their total runs in even numbers. Solve and identify the players
understanding of the of Team A and Team B.
concept learnt in the Maths Fun—
class. make math
practice more
engaging by A Doraemon Gian 0 + 2 = ______
Shizuka
Nobita
running these 2 + 5 = ______ 5 + 1 = ______ 5 + 0 = ______
7
Think and Answer fun with math
activities.
Each object has a hidden number
under it. Find out the numbers Dorami Dekisugi
Jaiko Suneo 1 + 4 = ______ 4 + 3 = ______
using given addition facts and 3 + 3 = ______ 6 + 2 = ______ Score of Team B ___________
complete the last one. Score of Team A ___________
Which team is the winner? ___________
+ = 12
+ = 16
Brain Sizzlers—
+ = _____ to focus on 21st Brain Sizzlers
Century skills Do you know that the opposite sides of a dice add up
to the number 7? Look at the faces of dice and find the
in teaching, sum of dots on their opposite faces.
learning and
assessment.
Activity—to engage children in mathematical Get it Right—for avoiding the
discussion and activities to establish a learning common errors committed by
environment of fun and enjoyment. learners while doing calculations.
activity
Get it right!
Place value of 2 in 208
Count the dots on the given cards. Then draw the missing dots to
complete the fact.
1. – = 2. – is 100 because 2 is at 7
the hundreds place.
=
3. – = 4. – + = Place value of 2 in 208
is 2 hundreds or 200. 3

