Page 114 - Modular_V2.0_C++_Flikpbook
P. 114
Step 5 Drag a ListView from the Palette to the Viewer. The ListView will display the
multiplication table after the user enters a number and clicks the Generate button.
Step 6 Click on Blocks in the top-right corner to switch to the Blocks Editor and start coding
the app's functionality.
Step 7 Click on Variables from the Blocks menu.
The list of coding blocks appears.
Step 8 Create the Global Variable List, drag the initialize global name to block into the
Viewer, then click on the name section and rename it to List.
Step 9 Add an Empty List from the Lists category, drag the create empty list block and
connect it to the List variable.
Step 10 Drag the initialize global name to block
into the Viewer, then click on the name
section and rename it to Answer.
Step 11 From the Math category, drag the number
block (0) and connect it to the Answer
variable.
Step 12 Click on Button1 from the list of components.
The list of coding blocks appears.
Step 13 Drag the when Button1.Click block into the Viewer.
Step 14 Inside the Button1 block, drag set global List to and connect create empty list from
the Lists category.
Step 15 Drag set global Answer to and connect the
number block (0) from the Math category.
Step 16 Add a Loop for multiplication, inside the Button1
block, drag a for each number from 1 to 10 by 1
block from the Control category.
This loop will repeat 10 times, calculating
multiplication values from 1 to 10.
Step 17 Drag the set global Answer to block from the
Variables section.
Step 18 Add the multiplication logic from the Math category, drag the addition block (+) and
connect it to set global Answer to.
Step 19 Set the first slot to get global answer from the Variables category, drag get global
Answer and place it in the first slot of the addition block.
Step 20 Add the input number from the TextBox1 section, drag TextBox1.Text and place it in
the second slot of the addition block.
112
Touchpad MODULAR (Ver. 2.0)

