Page 58 - modular4.0
P. 58

Chapter Profile
                         CATEGORIES OF BLOCKS IN SCRATCHJR


                  ScratchJr blocks are divided into different categories based on their functions. Let us

                  learn about the blocks in detail.





                  Motion Blocks

                  Motion blocks are used to control the movement of a character. They are blue in
                  colour. Some of the commonly used motion blocks are:


                      Move Right               :  Moves the character to the right.

                                          1
                      Move Left                :  Moves the character to the
                                                 left.
                                          1

                      Move Up                  :  Moves the character up.
                                          1

                      Move Down                :  Moves the character down.
                                          1

                      Turn Right               :  Rotates the character clockwise by a specified amount.
                                          1

                      Turn Left                :  Rotates the character anti-clockwise by a specified amount.

                                          1
                  Looks Blocks

                  Looks blocks are used to modify the character’s appearance. Some of the commonly
                  used Looks blocks are:


                      Say               :  Shows a specified message in a
                                          speech bubble above the character.
                                  hi

                      Grow              :  Increases the character’s size.
                                  2

                      Shrink            :  Decreases the character’s size.
                                  2

                      Hide              :  Fades out the character until it is invisible.


                      Show              :  Fades in the character until it is visible.




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