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Chapter Profile
                                                                                        Chapter Profile
                 6 8                          Chapter Profile  Chapter Profile         Bird Game

                                                                                         Turtle Game




                             More Games of


                              Google Blockly












                  In the previous class, you have learnt about the Blocky program and its two types of games:
                  Puzzles and Mazes. Now, we will learn about the next games and their blocks in detail.

                  Let’s start with Bird game.


                         BIRD GAME


                  The Bird game teaches the concept of rotation by an angle to the users. This game is used to:
                      rotate the objects at non-conventional angles.

                      apply different conditions used in programming.

                      specify the position of objects on the  ‘x’ and ‘y’ axis.
                      change instructions in the variable blocks.

                  In this game, the user has to move the bird from its  initial position to the nest after catching
                  a worm on the way. The game has 10 levels. The difficulty increases with a simple turn in a
                  single direction to check conditions before turning in multiple directions.

                  Before playing the game, let’s learn about the blocks and their uses.

                            Block                                            Used to

                                              This block turns the object in the left direction from the direction
                                              it is facing.

                                              This block allows the bird to fly in one direction until  the condition
                                              is true and change direction when the condition becomes false.

                                              The condition that allows the bird to move in the direction in do
                                              section of the block until the condition is true, otherwise move in

                                              the direction in the else section of the block when the condition
                                              becomes false.




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