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Chapter Profile
                  To use Coloring tween, follow the given steps:
                                                                                                                                            Exercise
                                         1  Draw a circle using the Shapes tool.  4  Type a name for the tween.
                                                                                                                                            A.   Tick ( ) the correct option.

                                                                                                                                                 1.  Which of the following is not an Animation software?
                                                                                                                                                     a.  Tupi 2D                                       b.  Adobe Animate

                                                                                                                                                     c.  GIMP                                          d.  Autodesk Maya
                                                                                                   5  Click on +
                                                                                                   button.                                       2.  Which of the following tween helps you to rotate an object clockwise and anti-clockwise?
                                                                                                                                                     a.  Scale Tween                                   b.  Motion Tween

                          2  Click on Tween                                                                                                          c.  Rotation Tween                                d.  Shear Tween
                          option from the
                          Toolbox.                                                                                                               3.  Choose the tween that controls the opacity level of the object from starting to ending.
                                                                                                                                                     a.  Opacity Tween                                 b.  Shear Tween
                                                                                                                                                     c.  Coloring Tween                                d.  Scale Tween

                                                                                                                                                 4.  Which of the following helps us to make animation process easier and faster?
                                               3  Select the Coloring Tween option.                                                                  a.  Animating                                     b.  Layers

                                                                                                                                                     c.  Tweening                                      d.  Exposure Sheet
                                                      7  Click on the Set Properties radio button.
                                                                                                                                            B.   Write 'T' for true and 'F' for false statements.
                                                                                                                                                 1.  Exposure Sheet contains the frames and the layers required to create animations.
                     11  Click on Player
                     tab to play the                                                                                                             2.  If an object is part of a tween, then that object can be edited as a vector path.
                     animation  in  the
                     player window.                                                                                                              3.  Rotation tween changes the object’s horizontal and vertical shear.
                                                                                                                                                 4.  We can also control the speed of frames by reducing the FPS speed.
                                                                                                8   Set the properties
                                                                                                as  starting  frame  and                    C.   Short answer type questions.
                          6   Select  the
                         object.                                                                ending frame.                                    1.  Define Layers.

                                                                                                9  Set initial and ending
                                                                                                colour, iterations, and                          2.  What do you understand by Tweening?
                                                                                                loop.

                                                                                                                                                 3.  Differentiate between Motion Tween and Scale Tween.
                                          10 Click on the Save Tween button to save the animation.

                           Recap


                         A frame is a single animation that is applied on an object or picture on a timeline.                               D.   Long answer type questions.
                         Tweening is a feature that helps us to make animation process easier and faster.
                        Motion  tween helps to move an object.                                                                                   1.  Explain the use of frames and how they can be inserted in Tupi 2D.
                         Rotation tween helps to rotate an object clockwise and anti-clock wise.
                        Scale tween increases the scale of an object or image.
                         Opacity tween helps to control the opacity of an object at two points.
                         Coloring tween changes the color of the object from starting point to end point.




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