Basic HTML Version

|  | Table of Contents |  | View Full Version

Page 47 - RoboGenius Pro C8
P. 47

    Educational Tools

                     Using Google  Teachable  Machine, interactive  educational  tools  can be created  that  interact
                     with users. These tools can respond to answers, gestures or spoken words, providing a dynamic
                     learning experience and supporting various teaching methods.
                     Augmented Reality (AR)

                     Google Teachable Machine can be combined with augmented reality to create immersive real-
                     time interactive experiences. By integrating trained models with AR, interactive applications can
                     be developed that respond to physical objects or movements in real-time.
                     Creative Projects

                     Google Teachable Machine also supports creative projects by enabling integration of machine
                     learning with art, music or design. It can be used to create interactive installations or digital
                     experiences that respond to gestures or objects.

                     IMAGE PROJECTS

                     Image projects help a computer recognise and classify images into different groups. You can
                     provide images to the model either by uploading them or by capturing them through a webcam.
                     The model can learn to tell the difference between objects like apples, bananas, cats and dogs.
                     These projects are useful for tasks like sorting, recognising objects, identifying animals or even
                     detecting emotions.

                     Recognise Objects in the Classroom

                     To recognise objects in the classroom, follow the given steps:

                      STEP - 1   Open the Web browser.

                      STEP - 2   Type the URL https://teachablemachine.withgoogle.com in the address
                                  bar and press the Enter key or scan the QR code.

                      STEP - 3   Click on the Get Started button.

                                                                   Building Projects with Google Teachable Machine
                                                                                                                        45

| 42 43 44 45 46 47 48 49 50 51 52 |