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Tech Fact

                     Using your smartphone’s range of sensors (Accelerometer, Gyro, Video, Proximity, Compass,
                           GPS, etc.) and connectivity options, (Cell, Wi-Fi, Bluetooth, NFC, etc.) you have a
                       well-equipped IoT device in your pocket that can automatically monitor your movements,
                                              location and workouts throughout the day.





                         EDGE COMPUTING

                  Edge computing is a complimentary approach to cloud computing. Edge computing keeps computer

                  data close to the user.
                  Just like cloud computing, edge computing provides storage and applications to be consumed by

                  end-users. Edge computing, on the other hand, runs fewer processes in the cloud and moves those
                  processes to local places, such as a user's computer or any IoT device.
                  Edge  computing is used  in technologies  such as autonomous  vehicles, video  conferencing, and

                  augmented reality. Edge computing, for example, reduces the delay of waiting for a server in the cloud
                  to respond when an autonomous car makes a split-second choice to brake and avoid a collision.


                          Let’s CatCh uP


                    Match the following:
                    1.  AI machines                         a.  a software robot that mimics human actions

                    2.  RPA                                 b.  network of physical devices that have UIDs
                    3.  Machine Learning                    c.  a complimentary approach to cloud computing
                    4.  IoT                                 d.  smart and intelligent as the human brain
                    5.  Edge computing                      e.  set of algorithms that find and apply patterns to data




                         AUGMENTED REALITY AND VIRTUAL REALITY


                  Augmented reality (AR) and Virtual Reality (VR) bridge the digital and real worlds. Both technologies
                  find the greatest use in entertainment, sports/gaming, close interactive eye-to-eye communication,

                  and aided shopping experiences. Imagine sitting at home and browsing through a London store, where
                  you can see and feel the merchandise you wish to buy. This technology is also used in education.
                  Imagine being a live participant in a historical battle or a student of anatomy in medical school. You

                  can really feel the sensation of being in the battle or interact with virtual anatomical models for a more
                  immersive learning experience.




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