Page 85 - Touchcode_C6_Flipbook
P. 85
Step 6: From, the 'Math', select the 'remainder' block, it will appear on workspace, drag and
drop the block to 'comparison' block in 'if-else block'.
Step 7: From the 'Variables' select variable 'a', it will appear on the workspace, drag the variable
and drop it in the 'remainder of' block, as shown. Also change the value of 1 to 2 as
shown in the image below.
Step 8: From the 'Game', select the 'splash' block, it will appear on the workspace.
Loops Using Block Coding 83

