Page 85 - Touchcode_C6_Flipbook
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Step 6:     From, the 'Math', select the 'remainder' block, it will appear on workspace, drag and
                            drop the block to 'comparison' block in 'if-else block'.


























                  Step 7:     From the 'Variables' select variable 'a', it will appear on  the workspace, drag the variable
                            and drop it in the 'remainder of' block, as shown. Also change the value of 1 to 2 as

                            shown in the image below.



















                  Step 8:   From the 'Game', select the 'splash' block, it will appear on the workspace.


























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