Page 77 - Touchcode_C8_Flipbook
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Step 4: From ‘Loops’ select ‘for index from 0 to 100’,
and drop it to ‘on start’ block, below the
‘splash’ block. Drop the variable ‘number’
to ‘index’.
Step 5: From ‘Logic’ select ‘if’ block and drop it to
the ‘do’ block of ‘for’ block.
Step 6: From ‘Logic’ select the ‘comparison’ block
and drop it to the ‘true’ of ‘if’ block. Change the sign of ‘comparison’ block to ‘=’.
Step 7: From ‘Math’ select the ‘remainder’ block, and drop it to ‘0’ of ‘comparison’ block.
In the first ‘0’ of ‘remainder’ block, drag and drop ‘number’ from ‘variables’.
Change the value of second ‘1’ of ‘remainder’ to ‘3’.
Step 8: From ‘Game’ select the ‘splash’
block. Drop ‘number’ from
‘variables’ in the message box.
Step 9: Place the ‘splash’ block to ‘if’ block.
Step 10: Click on ‘Start the simulator’ button
to view the output. Press ‘A’ to view
the next output.
Advanced Sequencing 75

