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The drone, programmed to minimise human harm, attempts to land on the deserted road but crashes into a
                        parked car, causing significant damage. The car owner, upset by the incident, demands accountability from
                        the drone company.
                          In the case of the drone’s malfunction, who should be held accountable for the damage, and what ethical
                        considerations should guide the development of autonomous systems to handle such scenarios?
                        Assertion and Reasoning Questions:
                        Direction: Questions 2-3, consist of two statements – Assertion (A) and Reasoning (R). Answer these questions
                        by selecting the appropriate option given below:
                        a. Both A and R are true and R is the correct explanation of A.

                        b. Both A and R are true but R is not the correct explanation of A.
                        c. A is true but R is false.
                        d. A is false but R is true.
                    2.  Assertion(A): Bias in AI systems can lead to unfair outcomes and perpetuate social inequalities.

                        Reasoning(R): AI systems make decisions based on the data they are trained on, and if this data reflects societal
                        biases or prejudices, the AI may replicate and amplify these biases in its decision-making process. This can result
                        in unfair treatment of certain groups, exacerbating existing inequalities in areas such as healthcare, finance, and
                        criminal justice.
                    3.  Assertion (A): AI can improve accessibility and inclusion for people with disabilities.
                        Reasoning  (R): AI-powered  voice  assistants can help visually impaired individuals  operate  devices  like
                        smartphones without assistance.




                                                                                              21 st
                                                                                             Century   #Experiential Learning
                   Emotion Detector For Angry Players (Spain)                                Skills

                     Have you noticed that while playing video games, your emotions run free? You most probably have become angry
                   and aggressive. A group of Spanish middle school boys who call themselves ‘Happy Llamas’ realised that even
                   after the game is over, the negative emotions they experience while playing video games continue to hurt their
                   emotional state. Therefore, they developed ‘Emotion Detector for Angry Players’, a mobile application that uses
                   image gesture recognition to indicate when players experience healthy (calm) or unhealthy (angry) emotions.
                   When the app detects any emotion, it notifies the player by displaying the shades between green (calm) and red
                   (anger). This indicator helps the players regulate their emotions while playing. Find out 2 more such examples.


























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