Page 67 - Touchpad_Plus_V3.2_Class2
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Step 3     Click anywhere on the screen to start the game.

                 Step 4     Click in the heading block to change the angle of
                            turning from 90 to 45.

                 A small circle indicating  the direction  of rotation  helps the
                 young users  to understand in which direction the bird will
                 turn. The heading block turns and moves the bird forward in
                 that direction. The heading block at the time of changing the
                 angle looks similar to this.

                 Step 5     Click on the Run Program                          button to see if the block helps
                            the bird to reach the nest or not.

                 Step 6     Click on the  Reset  button                    ,  it appears  in place  of the  Run
                            Program button if the bird does not reach the nest. Reset button return
                            the bird  to the original position to check the block again  and  make
                            necessary changes.
                 Once the bird reaches the nest, a dialog box appears on the screen. This asks the

                 user whether to start the next level or not.


























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