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6 Scratch
Programming—
Game Creation
Chapter Profile
Starting Scratch Choosing a Sprite
Choosing a backdrop Setting the Sprite Position
Sprite’s Direction Understanding Blocks
Pen Block Variables
Operators Conditional Blocks
Use of loop Blocks Drawing Polygons in Scratch
Drawing a Square in Scratch Drawing a Circle in Scratch
Drawing Patterns Creating Some More Programs
A computer cannot understand our language. It needs commands or instructions in a language it
understands. A computer programming language allows us to give instructions to the computer
in a language it understands. Scratch is an easy programming language that is used to create
games, animated stories and interactive arts and we can share these creations with one another
over the Internet. Scratch has blocks that are dragged to combine and create a project. In this
chapter we will learn about adding sprites, changing backdrops, drawing shapes and using
different types of blocks. Before we actually start with all these, let us understand the screen of
the Scratch.
STARTING SCRATCH
To start scratch, follow the steps given below:
Step 1 Click on the Start button.
Step 2 Click on Scratch 3 to open Scratch program.
The Scratch window opens.
Clickipedia
The official website of Scratch is www.scratch.mit.edu.
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