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Rotation: Turning the object around the X-axis (roll), Y-axis (pitch), and Z-axis (yaw).
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                 While a complex robotic arm might have many more degrees of freedom (one for each joint), these six fundamental
                 degrees of freedom are what we use to manipulate objects in a virtual design environment.
                                                          Rotational Movement about
                             Translational Movement                                        Six Degrees of Freedom
                            in Three Perpendicular Axes    Three Perpendicular Axes
                                                                                              Heave
                                Heave                             Roll                     Roll           Sway
                                           Sway


                                        Surge              Yaw                             Yaw
                                                                                                          Surge
                                                                        Pitch                          Pitch

                         Surge: Moving forward/backward     Roll: Tilting side-to-side           Surge   Roll
                         Heave: Moving up/down              Pitch Tilting forward and backward   Heave  Pitch
                         Sway: Moving left/right            Yaw: Turning left and right          Sway   Yaw

                 3D Modelling: Designing Structures in a Virtual Space
                 3D Modelling is the process of creating a three-dimensional representation of an object using specialised software. It’s an
                 indispensable skill for robotics engineers, allowing them to design a robot’s mechanical components, chassis, and mounts
                 before building a physical prototype. This saves time and resources by enabling virtual testing and refinement.
                 A beginner-friendly, browser-based tool for creating 3D models is Tinkercad. It’s an excellent platform for students to
                 learn the basics of manipulating shapes in a virtual space.

























                 Designing Structures in Tinkercad Using Degrees of Freedom

                 Tinkercad’s interface is built around the six degrees of freedom. You design by placing and manipulating basic geometric
                 shapes, which can then be combined or subtracted from each other.
                 Manipulating Shapes

                    When you place a shape (like a cube or a cylinder) onto the workplane (the virtual ground), you can control its
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                    position, size, and orientation using the six degrees of freedom.
                    Moving: You can click and drag the shape to move it along the X and Y axes on the workplane. You can also use a
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                    small cone or arrow on the shape to lift it up or down along the Z-axis.
                    Scaling: By clicking and dragging the white and black squares on the corners and edges of the shape, you can
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                    manipulate its size. You can scale it along all three axes, effectively changing its length (X), width (Y), and height (Z).
                    This is a direct application of translational degrees of freedom to change the shape’s dimensions.

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                                                                                                          Mechanical System
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