Page 127 - Trackpad_V2.1_Class5
P. 127

Step  7    Type  YouareWinner in the  New variable name
                                                            box.










                 Step  8    Place the set Winner to Red block and broadcast
                           YouareWinner block inside the if…then block.







                 Step  9    Complete the code for the Arrow 1 sprite by using an if…then block for all the
                           colours used.








































                 MORE BLOCKS

                 After adding all the blocks, make the sprite (cat) active and add the following code:












                                                                                          Creating Game in Scratch  125
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