Page 127 - Trackpad_V2.1_Class5
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Step 7 Type YouareWinner in the New variable name
box.
Step 8 Place the set Winner to Red block and broadcast
YouareWinner block inside the if…then block.
Step 9 Complete the code for the Arrow 1 sprite by using an if…then block for all the
colours used.
MORE BLOCKS
After adding all the blocks, make the sprite (cat) active and add the following code:
Creating Game in Scratch 125

