Page 80 - Trackpad v5 class 2
P. 80

MOTION BLOCKS

            Motion Blocks are used to move the characters on the stage.



                PURE         The code blocks in ScratchJr are organized into six categories and are made
                FACT         available on the Blocks palette.








                   Block                    Name                             Description



                                                               It moves the character a specified
                                    Move Right
                       1                                       number of steps to the right
                                                               It moves the character a specified
                                    Move Left
                       1                                       number of steps to the left.
                                                               It moves the character a specifies
                                    Move Up
                       1                                       numbers of steps up.
                                                               It moves the character a specifies
                                    Move Down
                       1                                       numbers of steps down.

                                    Turn Right                 It rotates the character clockwise.

                       1
                                                               It rotates the character
                                    Turn Left
                       1                                       anti-clockwise.















                                                                            Subject: Rotate a character

                                                                            To rotate a character clockwise
                                                                            or anti-clockwise for  a full
                                                                            rotation Turn 12.







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