Page 86 - TP_Pro_V5.1_Class2
P. 86

Following are the various categories of blocks:


                  MOTION BLOCKS

                  Motion blocks are used to move the characters on the stage.


                      PURE         The code blocks in ScratchJr are organized into six categories and are made
                      FACT         available on the Blocks palette.








                         Block                    Name                             Description



                                                                     It moves the character a specified
                                          Move Right
                             1                                       number of steps to the right
                                                                     It moves the character a specified
                                          Move Left
                             1                                       number of steps to the left.
                                                                     It moves the character a specifies
                                          Move Up
                             1                                       numbers of steps up.
                                                                     It moves the character a specifies
                                          Move Down
                             1                                       numbers of steps down.

                                          Turn Right                 It rotates the character clockwise.
                             1

                                                                     It rotates the character
                                          Turn Left
                             1                                       anti-clockwise.








                                                                                   Subject: Rotate a character

                                                                                   To rotate a character clockwise
                                                                                   or anti-clockwise for  a full
                                                                                   rotation Turn 12.










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