Page 50 - Digicode_AI_class_2
P. 50

Step 3   Click anywhere on the screen to start the game.

             Step 4   Click  in  the  heading  block  to  change  the  angle  of

                       turning from 90 to 45.
            A  small  circle  indicating  the  direction  of  rotation  helps  the

            young users to understand in which direction the bird will turn.
            The  heading block turns  and  moves the  bird  forward  in  that

            direction. The heading block at the time of changing the angle
            looks similar to this.

             Step 5   Click on the Run Program                         button to see if the block helps the
                       bird to reach the nest or not.


             Step 6   Click on the Reset button                     appears in place of the Run Program
                       button  if the  bird  does  not  reach  the  nest.  Reset  button  returns  to  the

                       original position to check the block again and make necessary changes.
            Once the bird reaches the nest, a dialog box appears on the screen. This asks the

            user whether to start the next level or not.



































             Step 7    Click on OK button to start the new level.

            You have completed the level 1, now start the level 2.








                 48    DigiCode AI-II
   45   46   47   48   49   50   51   52   53   54   55