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Components of Scratch Window
Let us now learn about the components of Scratch window.
Title Bar Menu Bar
Tabs Go Button Stop Button
Block
Menu Stage Area
Backdrop
Script
Sprite
Coding Area
Sprites Info Pane
Title Bar: It is at the top of the Scratch window. It shows Scratch written on the left. The right
side of the title bar has three control buttons—Minimize, Maximize and Close.
Menu Bar: It contains options and commands related to the projects that you create in
Scratch. The options are File, Edit, Tutorial and name of the Scratch project.
Stage Area: It is similar to a stage in a play where everything takes place. You can watch
stories, play games and run your scratch projects on the stage. In Scratch, the background
is called backdrop.
Sprite: It is the actor who acts on the stage. Sprite is an object in Scratch that performs
the function on stage area. The default sprite in Scratch is an orange cat.
Go Button: It is the green flag and when you click on it, it runs a Scratch program.
Stop Button: It is the red button which on clicking stops the running Scratch program.
Sprites Info Pane: It is just below the Stage area. It shows all the details of sprites and
backdrops used in a project. You can add, delete, see the name and location, increase and
decrease the size of a sprite. Similarly, you can add or change the backdrop.
Block Menu: It displays the categories of blocks based on their function and use. These
blocks within the same category share the same colour which allow better distinction of
the parts of a program.
Coding Area: It is also called the scripts area where you stack your blocks to create
scripts. If you save a project with a script, the script will also be saved. When we click on
a script, all the blocks execute from top to bottom.
Script: Script is a collection of a number of stacked blocks. It gives stepwise instructions
to a sprite to do something on the stage. Script is actually a program which gives the
instructions in the form of blocks. A script must have at least two blocks.
70 DigiCode AI-III

