Page 70 - iPlus_Ver_2.0_class_6
P. 70
Scratch Programming—
Game Creation
6
Learning Outcomes
Starting Scratch Choosing a Sprite
Resizing a Sprite Deleting a Sprite
Choosing a Backdrop Sprite’s Direction
Understanding Blocks Use of Forever and Forever-if Blocks
Working with Two Sprites The Pen Block
Drawing a Polygon Drawing a Square
Drawing Patterns Use of Conditional Control Blocks
Creating Some More Programs
A computer cannot understand our language. It needs commands or instructions in a language
it understands. A computer programming language allows us to give instructions to the
computer in a language it understands. Scratch is an easy programming language that is
used to create games, animated stories and interactive arts, and share our creations with
one another over the Internet. Scratch has blocks that are dragged to combine and create
a project. You have learnt interesting things about Scratch. Let us now learn to draw shapes
using Scratch blocks by moving the Sprite around on the screen. Before we actually draw
shapes, let us understand the screen of the Scratch.
i + STARTING SCRATCH
To start scratch, follow the given steps:
2 Scroll and find
3 Click on
the letter 'S' in
Scratch 3.
the program list.
1 Click on the
Start button.
68
iPlus (Ver. 2.0)-VI

