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To draw a pattern, follow the given steps:
2 Code the Sprite. 3 Click on Go button to see the pattern.
1 Delete the cat Sprite
and add a new Sprite.
You can change the Sprite, the values of blocks and create new patterns.
i + USE OF CONDITIONAL CONTROL BLOCKS
Many times, you have to do a task which is dependent on some condition. For example, you have
to make mango shake. There are two conditions:
a. Go to the refrigerator and check if there are mangoes. If mangoes are there, then you will
make mango shake.
b. If the mangoes are not there, you will make cold coffee.
Here the condition is the availability of mangoes.
We can also write this in two ways:
1. if 2. if
mangoes are available mangoes are available
then then
make the mango shake make the mango shake
else
make cold coffee
In such situations we use conditional blocks. Scratch has two conditional blocks. They are:
1. If…then block: In this block if the condition is true, the blocks inside conditional block will
run. If the condition is false, the blocks inside conditional block will not run. Only the blocks
outside the conditional block will run.
2. If…then…..else block: In this block if the condition is true, the blocks inside then condition
will run. If the condition is false, the blocks inside else condition will run.
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Scratch Programming—Game Creation

