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Using your smartphone’s range of sensors (Accelerometer, Gyro, Video, Proximity, Compass, GPS,
                 etc.) and connectivity options, (Cell, WiFi, Bluetooth, NFC, etc.) you have a well-equipped IoT device

                 in your pocket that can automatically monitor your movements, location, and workouts throughout
                 the day.

                  i +  3-D PRINTING

                 3-D Printing or 3-Dimensional Printing is a technology
                 which was first developed at MIT (Massachusetts Institute
                 of Technology) in the 1980’s. In this technology, we use
                 3-D digital data on the computer to build 3-D objects
                 by adding layers of material which could be polymers,
                 metals, concrete or even plant and human tissue. Rapid

                 Prototyping (RP) method is used to create models all
                 over business and industry in order to quickly test a new
                 product before mass production. 3-D Printing can be
                 termed as a RP method.

                 In the construction industry, model houses can be built in a day using 3-D Printing.
                 There are many 3-D Printing methods: Direct 3-D Printing, Binder 3-D Printing, Multi-Jet-Modeling (MJM),
                 Fused Deposition Modeling (FDM), Photo-polymerization

                  i +  AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR)

                 Augmented Reality is the blending of Virtual Reality and real
                 life. Images are created by developers within applications that
                 blend in with content in the real world. AR users are able to

                 interact  with virtual content in the real world  and can also
                 distinguish between virtual and real content. In Virtual Reality,
                 we create a virtual world that users can interact with. In this
                 world, the user can’t easily distinguish between what is real and
                 what is virtual.

                 In both VR/AR people must wear HMD (Head Mounted Displays)
                 like Oculust Rift or the inexpensive Google Cardboard.
                 Both AR and VR provide a total immersive experience to the user. These technologies can find the greatest
                                                         use in entertainment, sports/gaming, close interactive eye to
                                                         eye communication  and also aided shopping experiences.
                                                         Imagine sitting at home and browsing through Harrods Store
                                                         in London where you can see, touch and feel the merchandise

                                                         you wish to buy. This technology can also be put to good use in
                                                         education, imagine being a live participant in a historical battle
                                                         or a student of anatomy in medical school. You can really feel
                                                         the battle or touch the organs.



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