Page 64 - TP-Play_V-2.0_Book-4
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play sound Meow until done block plays the sound by pausing the script until the sound
has finished playing. The sound options are “Meow” or any recorded sound.
To stop all sounds being played on all Sprites, use stop all sounds block.
clear sound effects block clears all existing sound effects.
Events Blocks
An event is a happening which occurs due to some other things that happened
before it. So, Events block actually control how the blocks in a script, will start to
run, if a particular action is done. Events blocks control events and the starting of
scripts. They are yellow in colour.
when clicked block activates the script when the green
flag or Go button is clicked.
when space key pressed block activates the script when the
chosen key is pressed. You can choose from the given keys
or you can choose the option any.
when this sprite clicked block activates the script when you click the sprite.
Control Blocks
They have looping blocks which are used when the same blocks have to be repeated
for a number of times. They are orange in colour. The most commonly used control
blocks are:
The wait block pauses the running of the script for the number of
wait 1 seconds
seconds given in the block. You can use this block when two move
or speak blocks are coming one after the other.
The repeat block repeats a set of blocks for a given number of repeat 10
times. This block is also used to draw shapes where we have to
give the same blocks again and again for a number of times.
The forever block keeps on repeating a set of blocks till the stop forever
button is clicked. This block is similar to repeat block and expands
automatically to accommodate the blocks you snap inside it.
SETTING THE SPRITE POSITION
The stage is divided into different values of x and y. Each dot on the stage is made
up of both x and y values. The value of x gives the horizontal (left to right) location
of the Sprite. The value of y gives the vertical (top to bottom) location of the
Sprite. The centre of the stage has x and y values as 0.
64 Play (Ver. 2.0)-IV

