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COMPONENTS OF SCRATCH WINDOW
Let us now learn about the components of scratch.
Tabs Go button Stop button
Stage area
Backdrop
Script
Block Sprite
Palette
Coding area
Sprites Info pane
Stage Area: It is similar to a stage in a play where actions of your program takes place.
Backdrop: It is a background of the stage.
Sprite: It is the actor which acts on the stage. The default sprite in Scratch is an orange cat.
Go Button: It is the green flag and when you click on it, it runs a Scratch program.
Stop Button: It is the red button which on clicking stops the running Scratch program.
Sprites Info Pane: It shows all the details of sprites and backdrops used in a project. You can
add, delete, see the name and location, increase and decrease the size of a sprite. Similarly,
you can add or change the backdrop.
Block Palette: It displays the categories of blocks based on their functions and use.
Script: Script is a collection of a number of stacked blocks. Script is actually a program which
gives the instructions in the form of blocks. A script must have at least two blocks.
Coding Area: It is the area where you stack your blocks to create scripts. When we click on
a script, all the blocks execute from top to bottom.
Tabs: Scratch has mainly three tabs which are described below:
Code Tab: It contains nine block categories and the list of blocks in a category. The categories
are—Motion, Looks, Sound, Pen, Events, Control, Sensing, Operators, Variables, and
My Blocks. All block categories are of different colours. The blocks connect to each other
like a jigsaw puzzle and create scripts.
Costumes Tab: In this tab, you can add and make changes in the appearance of the
sprites and backdrops.
Sounds Tab: In this tab, you can add and make changes in the sounds of the sprite and
backdrop.
88 Plus (Ver. 4.0)-III

