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3.   Which of the following are special frames where some changes are defined in the properties of an object?
                              a.  Blank Frames                              b.  Keyframes

                              c.  Layers                                    d.  Tools

                     4.  Which key is used to Zoom in the stage?

                              a.  Ctrl minus                                b.  Ctrl plus

                              c.  Alt minus                                 d.  Alt plus

                      Tick () the correct statements and cross () the wrong ones.

                     1.   Krita is used for creating animations.


                     2.   Each step in an animation is depicted as a frame in the Timeline.

                     3.   The animation takes place in a number of small steps.

                     4.   The Timeline is present above the stage.



                Q    Answer the following questions:
                 A
                     1.  What is an animation?


                     2.  Write the steps to change the frame rate of an animation in Krita.






                     3.  If you want to create an animation in Krita, what is the first thing you have to do?






                                                                                               21 st
                     Scratch Your Brain.                                                     Century   #Experiential Learning
                                                                                              Skills  #Initiative
                      1.  Solve the crossword using the clues.
                                                                                                         2
                         Across:
                                                                                                 1       T
                         1.   In Animation mode, it is another name of                       4
                            workspace.
                                                                               3  K           F      A          S
                         3.   Special frames where some changes are defined in                           E
                            the properties of an object.

                         Down:
                         2.   Section which is used to control and manage the
                            animation of different objects and layers                         S          E
                         4.  Number of small steps where an object is moved in small steps one at a time.







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