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AUGMENTED REALITY AND VIRTUAL REALITY


              Augmented reality (AR) and Virtual Reality (VR) bridge the digital and real worlds. Both technologies
              find the greatest use in entertainment, sports/gaming, close interactive eye to eye communication and
              aided shopping experiences. Imagine sitting at home and browsing through a store in London where

              you can see and feel the merchandise you wish to buy. This technology is also used in education.
              Imagine being a live participant in a historical battle or a student of anatomy in medical school. You can
              really feel the battle or touch the organs.

              VR completely immerses you in a computer-generated simulation. Imagine yourself transported to a
              fantastical world, a scenic landscape, or even the center of a historical event. However, AR overlays

              digital elements onto the physical world you see through your smartphone, tablet, or even a special
              pair of glasses.

              Augmented Reality

              Augmented Reality is a technology that superimposes sounds, images and text on the real world that we

              can see. Images are created by developers within applications that blend in with content in the real world.
              AR is used in:


                  creating an imaginary world for the purpose of entertainment and gaming, for example, 3D movies,
                 video games, etc.

                  training software and people to work in real-life environments by creating a simulation of the reality.
                 for example, flight simulators for pilots.
























              Examples of AR experiences include Snapchat lenses and the game Pokemon Go. Disney coloring
              book with AR has a character in the book to colour. The app uses the camera to detect the character
              that was coloured and recreates the character in a 3D form on the screen. Google Glass created in
              2013 is an example of wearable AR interface. It helps the user remain focussed on the work. It displays

              on the user’s glass screen through a small projector. It responds to voice commands to activate an
              application any time.




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