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b.   Which of the following is known as the graphical representation of an algorithm?
                            (i)  Diagram                                   (ii)  Program

                           (iii)  Flowchart                                (iv)  Loops
                      c.   Which of the following makes decision-making more consistent and efficient?

                            (i)  Flowcharts                                (ii)  Loops
                           (iii)  Algorithms                               (iv)  None of these

                      d.   Which level of programming language deals with the computer’s hardware components?
                            (i)  Low-level language                        (ii)  Mid-level language

                           (iii)  High-level language                      (iv)  None of these

                  2.  Write 'T' for true and 'F' for false.
                      a.   An algorithm uses various symbols to show the process flow of the program.


                      b.   In flowcharts, the decision box is used to show the branches in the process flow.

                      c.   An algorithm and a flowchart are the same things.

                      d.   Assembly language is a first-generation language.

                      e.   Low-level languages are machine-independent.

                  3.  Think and answer.

                      a.   Define flowcharts.
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                      b.   Write any two characteristics of algorithms.
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                      c.   Define high-level programming languages. Give an example.
                           ____________________________________________________________________________

                           ____________________________________________________________________________

                      d.   What is the role of the interpreter and compiler?
                           ____________________________________________________________________________
                           ____________________________________________________________________________

                      e.   Define any three symbols of flow chart.
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                           ____________________________________________________________________________

                           ____________________________________________________________________________

                  4.  Application based questions:                                                   Experiential Learning
                      a.    Vedansh wants to write a program where a group of instructions has to be repeated a
                           number of times until a specific condition is met. Which concept can he use for this?
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